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Lag Compensation - MW3 PS3/Xbox Gamers
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Old 29-04-2012, 20:50   #16
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Re: Lag Compensation - MW3 PS3/Xbox Gamers

Quote:
Originally Posted by Blackened View Post
If you want to slow your connection down to avoid MW3’s lag compensation, just find the longest video on YouTube and set it playing on the lappy (there's a repeat function somewhere or other I believe - might be something added to the end of the YouTube URL - Latest Painkiller Already is nearly two and a half hours long anyway), then go off and play MW3.
youtuberepeater and other sites I assume you mean?

2 problems

you tube on a non HD video will only burst highish for a few seconds then slow down to enough speed to just download the rate you playing. On a HD video it will burst high till the video is fulyl loaded tho.
second problem once its downloaded you can repeat to your hearts content without redownloading the video as its cached.
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Old 30-04-2012, 00:08   #17
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Re: Lag Compensation - MW3 PS3/Xbox Gamers

I guess I meant a stream. In any case, something that maintains a constant bandwidth without maxing out a connection and/or triggering STM (though in theory being STM'd would work too..).

MW3's lag compensation 'punishes' those with good connections in a bid to bring everyone to a level playing field. Stifling your connection to their servers first, apparently bypasses the activation of this throttling, which by all accounts is way too severe. The developers have supposedly acknowledged this and promised a patch.
I don't have a problem myself with it - too busy with real life and family to worry about such things - but the issue is fairly well documented within the COD community, and having a download/stream going while playing apparently gives the desired outcome.

---------- Post added at 23:08 ---------- Previous post was at 23:05 ----------

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Originally Posted by vmfriend View Post
According to some people on here it's not the game it's VM, even after I posted something similar !
It's not VM. The issue isn't just UK based.
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Old 30-04-2012, 03:07   #18
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Re: Lag Compensation - MW3 PS3/Xbox Gamers

Once again with the clueless rubbish. If you're not maxing out the connection you're not slowing it down so whatever you're streaming will have zero effect.
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Old 30-04-2012, 03:24   #19
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Re: Lag Compensation - MW3 PS3/Xbox Gamers

what exactly is lag compensation?

if a game developer purposely adds lag to any connection that has high burst speed then they are clueless and I dont think thats happening.
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Old 30-04-2012, 03:46   #20
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Re: Lag Compensation - MW3 PS3/Xbox Gamers

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Originally Posted by Chrysalis View Post
what exactly is lag compensation?

if a game developer purposely adds lag to any connection that has high burst speed then they are clueless and I dont think thats happening.
The idea is to compensate for "host advantage", where the host of the game is able to perform actions in the game faster than the other players because they don't have any network latency to the server (the host in the game).

This sounds quite reasonable until you think about how it could be flawed in so many ways.

Clearly a 2 second (i.e. 2000ms) delay (which has been reported by users all over the world) is just not suitable.

Any artificial delay has the potential to cause issues. If you measure that the player has a 250ms advantage at the start of the game and implement an equivalent delay, then that figure could change during the game making the delay unfair for the host or making the situation worse than it otherwise have been.
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Old 30-04-2012, 04:43   #21
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Re: Lag Compensation - MW3 PS3/Xbox Gamers

ok so the game lags the host, but where does the speed of the connection come into it?
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Old 30-04-2012, 09:03   #22
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Re: Lag Compensation - MW3 PS3/Xbox Gamers

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Originally Posted by qasdfdsaq View Post
Once again with the clueless rubbish. If you're not maxing out the connection you're not slowing it down so whatever you're streaming will have zero effect.
Once again with the trolling and insults. Wind your neck in or take it to email with me.
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Old 30-04-2012, 09:08   #23
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Re: Lag Compensation - MW3 PS3/Xbox Gamers

Once again I would like to remind members to be polite to one another and that IF you have issues with another to use the ignore function.
If you can't then I suggest leaving the thread altogether because if you cannot control your behaviour you face the chance of infractions.
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Old 30-04-2012, 12:32   #24
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Re: Lag Compensation - MW3 PS3/Xbox Gamers

Quote:
Originally Posted by Chrysalis View Post
what exactly is lag compensation?

if a game developer purposely adds lag to any connection that has high burst speed then they are clueless and I dont think thats happening.
You don't think what's happening? Lag compensation?
From what I remember, they (Activision/Treyarch) introduced it in the last Call Of Duty game too (Black Ops) and it's also present in Modern Warfare 3 (Activision/Infinity Ward).

Quote:
Originally Posted by Chrysalis View Post
ok so the game lags the host, but where does the speed of the connection come into it?
No idea how it's implemented.
As I say, I don't get chance to play as often as I'd like so I've never looked into it. I'm not even sure I've ever experienced it, but there's a wealth of forum discussion out there about it.

This video from about 2 mins in has side-by-side comparisons of what the player sees and what actually happens (from both players' perspectives) when adversely affected by apparent lag compensation. He explains that the speed everyone in the lobby is set to, is decided upon from an average of the speeds of everyone else. So someone on a lower speed gets a better chance, someone on a higher speed gets slowed down. This is how it would work ideally, but the problem people supposedly have is that it's way over compensated and well, if you watch the video you'll see how he demonstrates that. Apparently, some level of lag compensation for online multiplayer games isn't uncommon - it's just broken in the COD games.
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Old 30-04-2012, 14:00   #25
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Re: Lag Compensation - MW3 PS3/Xbox Gamers

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Originally Posted by Chrysalis View Post
ok so the game lags the host, but where does the speed of the connection come into it?
Connection speed has nothing to do with it, it uses measured latency to determine how much artificial delay to add.
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Old 30-04-2012, 18:23   #26
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Re: Lag Compensation - MW3 PS3/Xbox Gamers

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Originally Posted by qasdfdsaq View Post
Connection speed has nothing to do with it, it uses measured latency to determine how much artificial delay to add.
Connection speed is usually used to determine the host though, as the host will require more upstream bandwidth than the other players.

Having a connection with a relatively high amount of bandwidth (i.e pretty much anything higher than the VM 30mbps packages), means that you're likely to be host.
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Old 30-04-2012, 18:31   #27
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Re: Lag Compensation - MW3 PS3/Xbox Gamers

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Originally Posted by qasdfdsaq View Post
Connection speed has nothing to do with it, it uses measured latency to determine how much artificial delay to add.
This is what I expected to be nearer the truth.

What I agree with him on is that artificial lag is just daft. Just let the host have 0ms latency, so what
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Old 30-04-2012, 18:49   #28
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Re: Lag Compensation - MW3 PS3/Xbox Gamers

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Originally Posted by Chrysalis View Post
This is what I expected to be nearer the truth.

What I agree with him on is that artificial lag is just daft. Just let the host have 0ms latency, so what
Exactly at the end of the day they are the ones supporting the multiplayer and allowing it to work well (or used to).
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Old 30-04-2012, 19:40   #29
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Re: Lag Compensation - MW3 PS3/Xbox Gamers

Quote:
Originally Posted by Chrysalis View Post
This is what I expected to be nearer the truth.

What I agree with him on is that artificial lag is just daft. Just let the host have 0ms latency, so what
The problem I think with using it on VM connections is that the connection test, where it decides your latency was falling under the p2p management and being throttled, making the game think that you were a laggy host, so giving you a FAR higher compensation, making the game near impossible to play if you were the host, that was the problem i was having when host on blackops, and that was back when my area was very low utilised
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Old 30-04-2012, 20:10   #30
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Re: Lag Compensation - MW3 PS3/Xbox Gamers

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Originally Posted by Daveoc64 View Post
Connection speed is usually used to determine the host though, as the host will require more upstream bandwidth than the other players.

Having a connection with a relatively high amount of bandwidth (i.e pretty much anything higher than the VM 30mbps packages), means that you're likely to be host.
While I don't play MW3, in MW2 this was not the case. Host was determined by lowest ping, and bandwidth was not a determining factor whatsoever. In fact, this is the case in most games.

Unless this has changed drastically in MW3, I expect the situation will remain the same. In a related note, hosting requirements for most games are in the range of 50-500 kilobits per second. Even my mobile phone gets five times that.

---------- Post added at 19:10 ---------- Previous post was at 19:06 ----------

Quote:
Originally Posted by Chrysalis View Post
This is what I expected to be nearer the truth.

What I agree with him on is that artificial lag is just daft. Just let the host have 0ms latency, so what
I can sort-of see the point of artificial lag.

When I'm host in MW2, I'm often considerably better than when I'm not. Part of it comes down to whether or not you have the reflexes to benefit from an extra 50ms of response time. Incidentally, 50ms of extra response time is also similar to the difference between playing at 15 frames per second verses 60 frames per second. I think most people would find playing a modern FPS at 15fps (lol, giggidy) to be a pretty big disadvantage.
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