Quote:
Originally Posted by Stephen
Thats exactly it, they suggest. You don't have to make said purchases.
I've played a fair few games and have never made any even though they are there. It may take longer to progress without them but its still not a requirement to do so.
I've never been forced to make a purchase to continue playing either.
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Depends on the game and how you play it. Some make it difficult to get far in a game unless you are willing to either pay for the in game currency or wait a set amount of time (usually 24 hours).
Personally I don't have a problem with in app purchases, as long as they are done in a way that benefits the consumer, and done honestly.
What do I mean by done honestly? Well, the game should be upfront when an action is likely to cost you money, and it should show the prices in your currency, not some random in game currency. Games should not charge you 10 gems, donuts or any other random game based thing. They should be honest and say that this transaction will cost you £1 (or whatever it will cost).
Of course, they will never do that, because people are more likely to think twice about spending upwards of £60 on one item for a game (as it is possible on some of them). I think it would also help if the app stores (Apple and Google) or the companies concerned provided an easy to read view of which in-app purchases you have made for each game.
One area where I do actively object to in-app purchases. Full price games. I've *already* paid for the game, why am I expected to buy more to play it? I don't object to paying for an add on where that add on adds something substantial to a game (new levels, a new storyline etc), but I've seen full price games that charge extra for "gems" (as above) so you can complete tasks in less than 24 hours. That is wrong.
When I mention Full price games, I don't mean the ones that cost £5 or so on a mobile app store. I'm talking about full price console or PC games that cost £40 or £50.
---------- Post added at 10:01 ---------- Previous post was at 09:48 ----------
Quote:
Originally Posted by Maggy J
So are there ANY games that don't employ this tactic that are any good?I don't even mind paying provided I'm not supposed to buy more stuff so I can keep playing the game..
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Not really sure if it's your sort of game, but if you like Pinball, then Pinball Arcade (
https://play.google.com/store/apps/d...oject&hl=en_GB) is a good game.
They licence and recreate actual pinball tables (from the 50s through to today) and release these tables for it monthly (and are just coming to the end of the third year, so there are a *lot* of tables already), and while you do have to buy a table to enable unlimited play, the only limit imposed on each table is a maximum score (IIRC, the game ends when you reach the lowest hi score).
In terms of prices, I don't know about Android, but previously on iOS, you could buy each table for £2.99 or a whole year of tables for £24. I say previously, because Apple stopped them offering the year's subscription.
This is a game that I enjoy and I feel makes good use of in-app purchases. They are honest about the cost, and you get something tangible, rather than some random currency you spend on something else.