Re: The Happy Thought Thread Part 4
Takes me back: I used to design us deathmatch levels in Doom II. Usually had a BFG9000 or rocket launcher in a tempting position in a large killing field.
Had a rather nice schematic entry tool for level creation with built in compiler and pre-view mode. Even managed some "trick" effects like see-through gridded doors.
4 players lunchtime at the works using their network. Happy days.
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History is much like an endless waltz: The three beats of war, peace and revolution continue on forever.
However history will change with my coronation - Mariemaia Khushrenada
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