Quote:
Originally Posted by Nemeth
To be fair I'm reading the info in that Allot link, not simply what Trax said.
Ie. prioritising delay-sensitive traffic, which in the case of a consumer ISP is likely to be gaming-related traffic.
And anyway what's the point of throttling traffic that uses a relatively small amount of bandwidth? We're talking bandwidth usage for most games, WoW included, in the single-figures of Kbps.
|
I will just clarify something here.
VM are using this to throttle p2p and usenet for people they class as "heavy" users.
As i said this is in and out of peak hours and in their FUP completely seperate to STM.
And the reason for throttling games is quite simple, the uplink on *some* games affects the network in oversubscribed areas.