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Old 21-06-2008, 12:24   #25
TraxData
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Re: Application Throttling/Management

Quote:
Originally Posted by Nemeth View Post
To be fair I'm reading the info in that Allot link, not simply what Trax said.


Ie. prioritising delay-sensitive traffic, which in the case of a consumer ISP is likely to be gaming-related traffic.

And anyway what's the point of throttling traffic that uses a relatively small amount of bandwidth? We're talking bandwidth usage for most games, WoW included, in the single-figures of Kbps.
I will just clarify something here.

VM are using this to throttle p2p and usenet for people they class as "heavy" users.

As i said this is in and out of peak hours and in their FUP completely seperate to STM.

And the reason for throttling games is quite simple, the uplink on *some* games affects the network in oversubscribed areas.
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