Gareth
14-10-2007, 13:06
The Wii version of Pro Evo looks to have some pretty neat control scheme going on.
IGN have got a preview and a video of the game explaining the control scheme...
http://uk.wii.ign.com/articles/826/826603p1.html
Indeed, while the PlayStation 3 and Xbox 360 versions of Pro Evolution Soccer 2008 offer up much the same experience as the PlayStation 2 games of yore, albeit with sharper graphics, the Wii incarnation looks set to push the boundaries of the series.
That's not to say Konami has opted to dumb down Pro Evo by making it more accessible to the Wiimote-waving masses. On the contrary, PES2008 on Wii looks every bit as realistic as its hi-def cousins and, if initial thoughts prove right, it could well offer a greater level of control and freedom in terms of gameplay.
The reason for this is that Konami has cleverly used the Nunchuk and Wiimote to enhanced the gameplay experience rather than bolt on some motion-sensing gimmick. Here, the Nunchuk stick is used to move the player around screen and the B button is used to pass. No big deal you may think, but what's interesting is that the Wiimote appears as a point on the screen, affecting the gameplay in a couple of ways. Firstly, it's an alternative way of moving your player around the screen - drag the cursor around while holding A and your player will follow the on-screen target. Secondly, the cursor is used to accurately pass the ball, so if you want to thread a looping through ball to a winger (rather than the obvious guy standing nearby) simply move the target over the runner's head and press pass.
That's not all. Using the same method, you're free to pass into space and, from the video we've seen), the AI is smart enough to know what you're doing and latch onto the pass, within reason of course.
Video available here (http://uk.media.wii.ign.com/media/827/827202/vid_2159050.html). :cool:
IGN have got a preview and a video of the game explaining the control scheme...
http://uk.wii.ign.com/articles/826/826603p1.html
Indeed, while the PlayStation 3 and Xbox 360 versions of Pro Evolution Soccer 2008 offer up much the same experience as the PlayStation 2 games of yore, albeit with sharper graphics, the Wii incarnation looks set to push the boundaries of the series.
That's not to say Konami has opted to dumb down Pro Evo by making it more accessible to the Wiimote-waving masses. On the contrary, PES2008 on Wii looks every bit as realistic as its hi-def cousins and, if initial thoughts prove right, it could well offer a greater level of control and freedom in terms of gameplay.
The reason for this is that Konami has cleverly used the Nunchuk and Wiimote to enhanced the gameplay experience rather than bolt on some motion-sensing gimmick. Here, the Nunchuk stick is used to move the player around screen and the B button is used to pass. No big deal you may think, but what's interesting is that the Wiimote appears as a point on the screen, affecting the gameplay in a couple of ways. Firstly, it's an alternative way of moving your player around the screen - drag the cursor around while holding A and your player will follow the on-screen target. Secondly, the cursor is used to accurately pass the ball, so if you want to thread a looping through ball to a winger (rather than the obvious guy standing nearby) simply move the target over the runner's head and press pass.
That's not all. Using the same method, you're free to pass into space and, from the video we've seen), the AI is smart enough to know what you're doing and latch onto the pass, within reason of course.
Video available here (http://uk.media.wii.ign.com/media/827/827202/vid_2159050.html). :cool: