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Re: NTL and Xbox
Agree with Yoda tbh. Especially the difference between 512kbps and a meg, 512kbps is enough to host about 8-10 players on any decently written game, so divide that by 8-10 and youve got the bandwidth required for just you to play said game, ooo dialup, but itd be laggy due to the high latency involved in translating data-sound-data and back but still.
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