|
Re: 3D photography
3D still photography works differently to video 3D.
a static image will need to show both L and R channels at the same time, thus you have techniques such as anaglyph or the side-by-side boss-eyed jobbie for 3D photography.
3D video is basically 2 videos flicking quickly between differing angles. as it is motion, it fools the brain into thinking it's one fluid shot.
unless you have some software or a TV that will either render an effective video of the 2 images flickering quickly between them so that it can be used on a 3D TV / Monitor, or will flick between the images on the fly in time with the display's 3D frame refresh, it won't work the way you are hoping. even if you use 2 camers to take a simultaneous shot from differing angles, you will still need something to process them. no idea how much that would cost nor the time that might be involved in it. you have to ask, is it really worth it?
don;t forget, if you do manage to find something to render a video of your stills in 3D, you automatically limit your audience to those sitting infront of a 3D-capable display.
__________________
Say what you mean and mean what you say, because those who matter don't mind and those who mind don't matter
Last edited by idi banashapan; 07-07-2012 at 21:13.
|