UPDATES* a bit on the translation:
There are cut scenes that last 30+ minutes!
The screens are from the old build of last year;
nanomachines play a big role in mgs4, they contribute in a sense to the change of how war is fought. The author can't be more specific though (nda prolly).
- all cut scenes are real time
- some cut scenes are very long (30 minutes even for some)
- some cut scenes are controllable. For example: during the briefing in the second mission, you can choose different camera angles.
- some graphical elements make the game come to life: birds flying over, cables swaying in the wind, a lot of explosions, etc.)
- still a lot of aliasing but nothing serious
- still some framedrops but a lot better than it was at tgs07
- explosions, fire and smoke effects are amazing
- you really think you are on the battlefield, thanks to the ambiance and sound in the game (a lot of credibility in the environments).
- synchronization in speech not perfect yet, but Kojima promises it will be in the final version.
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new animations (snake reaches for his shoulder sometimes because he's in pain), new cqc movements, rolling barrel is a great addition
- solid eye and mkII have a battery that will autocharge when not in use
30 Mins cut scenes

So excited for this.