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Lawnmower man gone mad?
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Old 15-08-2008, 11:48   #1
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Lawnmower man gone mad?

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Old 15-08-2008, 11:54   #2
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Re: Lawnmower man gone mad????

Aww I was expecting a remake of Hover Bovver :P
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Old 15-08-2008, 12:01   #3
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Re: Lawnmower man gone mad????

Now children will know what it feels like to be stabbed with a knife.

Hmmm...
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Old 15-08-2008, 12:09   #4
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Re: Lawnmower man gone mad????

Or they think they will.

And then reality will bite.
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Old 15-08-2008, 12:40   #5
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Re: Lawnmower man gone mad????

Question - When does a game, stop being a game, but becomes part of your life?

The edges are becoming more and more blurred when it comes to gaming and real life. But then again this is nothing that can be blamed solely on the computer age. When Role Playing Games first came out (in particular - Dungeons & Dragons), there were reports of people actually living out their lives as their RPG characters.

Another game that spings to mind is - Steve Jackson's Killer (AKA Assassin, Gotcha, etc). Great game - if you know the boundries - What is real, what is fun and most importantly - When to stop.

http://en.wikipedia.org/wiki/Assassin_(game)

Gaming should be fun - and kept that way. If you try to make it too realistic, then the industry just leaves itself open. There have already been enough cases go through court where killings have been blamed on violent games, and to try and make them more realistic just blurs the edges even more.
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Old 15-08-2008, 14:04   #6
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Re: Lawnmower man gone mad????

Difference is, in a virtuality, you are immortal - you just re-spawn, or gain health packs.

Try the same actions in RealLife(tm), and oooops!
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Old 15-08-2008, 14:12   #7
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Re: Lawnmower man gone mad????

Darwin award prospects????
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Old 15-08-2008, 14:22   #8
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Re: Lawnmower man gone mad????

Quote:
Originally Posted by Woolly One View Post
Question - When does a game, stop being a game, but becomes part of your life?

The edges are becoming more and more blurred when it comes to gaming and real life. But then again this is nothing that can be blamed solely on the computer age. When Role Playing Games first came out (in particular - Dungeons & Dragons), there were reports of people actually living out their lives as their RPG characters.

Another game that spings to mind is - Steve Jackson's Killer (AKA Assassin, Gotcha, etc). Great game - if you know the boundries - What is real, what is fun and most importantly - When to stop.

http://en.wikipedia.org/wiki/Assassin_(game)

Gaming should be fun - and kept that way. If you try to make it too realistic, then the industry just leaves itself open. There have already been enough cases go through court where killings have been blamed on violent games, and to try and make them more realistic just blurs the edges even more.
I think thats unfair tbh. I like playing realistic games with a strong stroey. I'm not really into the quick pick-up and have fun games like the Wii does and flash games etc etc.

I dont think its fair to say if its to realistic that the industry leave's itself open. Gaming is now more popular with adults and therefore if a game is given a fair age rating then it should be as realistic as the developers wish it to be.

Dont get me wrong I understand your point and were your comming from and I know your blaming the gaming inustry outright.
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Old 15-08-2008, 14:23   #9
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Re: Lawnmower man gone mad????

For some reason I don't see it going anywhere. I don't wanna suit up for a game on my console
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Old 15-08-2008, 14:26   #10
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Re: Lawnmower man gone mad????

Quote:
Originally Posted by Tims View Post
For some reason I don't see it going anywhere. I don't wanna suit up for a game on my console
I agree, It will be an expensive accessory that never really takes off and will end up with the support of 1 or 2 games. They already have a vest and a chair that do similair things but have never really taken off on a big scale.
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Old 15-08-2008, 14:30   #11
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Re: Lawnmower man gone mad????

Yep, the only way I ever see anything like it going global is proper Virtual Reality, step into a pod and bam reminds me of this funny prank I read about VR.
I notice you have an Assassin's Creed avatar, great game
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Old 15-08-2008, 14:37   #12
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Re: Lawnmower man gone mad????

Quote:
Originally Posted by Tims View Post
Yep, the only way I ever see anything like it going global is proper Virtual Reality, step into a pod and bam reminds me of this funny prank I read about VR.
I notice you have an Assassin's Creed avatar, great game
Lol nice link, Yeah I am a big Assassin's Creed fan Although the game was slightly repetative at time's (not enough mission variety) I could just have fun climbing walls for hours. I didnt expect you'd be alble to climb so much stuff it in. Brilliant
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Old 15-08-2008, 14:38   #13
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Re: Lawnmower man gone mad????

Quote:
Originally Posted by Woolly One View Post
Another game that spings to mind is - Steve Jackson's Killer (AKA Assassin, Gotcha, etc). Great game - if you know the boundries - What is real, what is fun and most importantly - When to stop.

http://en.wikipedia.org/wiki/Assassin_(game)
Now, that takes me back ...
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Old 15-08-2008, 14:54   #14
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Re: Lawnmower man gone mad????

Quote:
Originally Posted by icestar2 View Post
I dont think its fair to say if its to realistic that the industry leave's itself open. Gaming is now more popular with adults and therefore if a game is given a fair age rating then it should be as realistic as the developers wish it to be.
The industy will, for a simple reason. While most people agree that violence in films and TV does not provoke violence in society, I have read that there is actually some doubt as to how true that is. It *is* true (IMO) assuming kids are taught the difference between right and wrong.

Another area of doubt is caused by the difference between feeling like you are *doing* something and watching it happen. Now matter how good the graphics, sound and force feedback joypads, when I am playing using the input devices available today (joystick, joypad, keyboard, mouse), I don't feel like I am doing what is depicted on screen. Combine this belt thing with the Wii remote (or any motion sensing controller) and it would be entirely possible that people will feel they are doing something (that is the idea behind it).

Combine that with a child whose parents idea of good parenting is to dump the kids in front of the Wii/PS3/Xbox360 and let the kids do what they want, and you end up with a load of kids who are actively encouraged by their console games to attack random people and they'll have little or no idea that it is wrong to attack people.

This isn't an attack on games specifically. I love computer games (even violent ones), but someone does need to control the level of violence present.
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Old 15-08-2008, 15:03   #15
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Re: Lawnmower man gone mad????

Quote:
Originally Posted by Stuart C View Post
The industy will, for a simple reason. While most people agree that violence in films and TV does not provoke violence in society, I have read that there is actually some doubt as to how true that is. It *is* true (IMO) assuming kids are taught the difference between right and wrong.

Another area of doubt is caused by the difference between feeling like you are *doing* something and watching it happen. Now matter how good the graphics, sound and force feedback joypads, when I am playing using the input devices available today (joystick, joypad, keyboard, mouse), I don't feel like I am doing what is depicted on screen. Combine this belt thing with the Wii remote (or any motion sensing controller) and it would be entirely possible that people will feel they are doing something (that is the idea behind it).

Combine that with a child whose parents idea of good parenting is to dump the kids in front of the Wii/PS3/Xbox360 and let the kids do what they want, and you end up with a load of kids who are actively encouraged by their console games to attack random people and they'll have little or no idea that it is wrong to attack people.

This isn't an attack on games specifically. I love computer games (even violent ones), but someone does need to control the level of violence present.
A well written post.

I think that the age rating systems need to be more taken into account (by the shops selling them and adults buying them).

Parents need to be better educated about what games they should and shouldnt be allowing there kid's access to and like some do already game developers need to make eaiser options for parents as to content control within games. In alot you can alreay change the colour of blood, remove it all together, turn off bad language etc etc.
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