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Crysis 1.1 Patch Released
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Old 09-01-2008, 19:35   #1
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Crysis 1.1 Patch Released

Loads of mirrors here: http://www.incrysis.com/index.php?op...sk=view&id=592

Also read the 'Tips from the forums' at the bottom of the page regarding install or patching errors!

Release Notes:
-------------
Quote:
Fixes:

* Fixed: Potential crash in D3D10
* Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
* Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
* Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
* Fixed: Memory leak with FSAA modes
* Fixed: Infinite ammo hacks.
* Fixed: Memory leak in D3D10 when switching screen modes
* Fixed: Muti optimizations
* Fixed: When player melees during gun raise animation, their gun will be in a
permanently raised position.
* Fixed: Crash when loading savegame with level exported recently by editor
* Fixed: Virtual keyboard does not function properly when a game pad is connected
* Fixed: Users can lose the ability to look around with the Right Stick
* Fixed: Setting screen resolution to "default" stops user from selecting last resolution
* Fixed: Bug when changing resolution in D3D10
* Fixed: Issues with Depth of field and water droplets in D3D10
* Fixed: Crash on NaN warning

Updates:

* Added: Motion Blur UI and V.SYNC UI options
* Optimized: Motion blur
* Optimized: FSAA (Full Scene Anti-Aliasing)
* Optimized sound id implementation
* Enabled VSync functionality in D3D10
* New benchmarking files for ice CPU benchmark.
* http/xmlrpc password protected remote control session
* Marked debug cvars as cheat
* F12 (screenshot) now works in restricted mode as well

Tweaks:

* Reduced LAW splash damage vs. infantry in PowerStruggle mode
* Slowed Rocket projectile speed down in MP slightly
* Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit
detection
* Reduced grenade explosion radius in multiplayer
* Clamped water tesselation to avoid cheating in MP
* MultiGPU improvements with depth map updates
*EDIT*

Yeah, I know, I spelled 'Crysis' incorrectly in the Topic Can a Mod correct it please?
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Old 09-01-2008, 19:38   #2
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Re: Crysis 1.1 Patch Released

Done. Thanks for the update
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Old 09-01-2008, 19:49   #3
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Re: Crysis 1.1 Patch Released

Thanks Gavin

Some discussion on the 1.1 patch on Guru3D: http://forum.guru3d.com/showthread.php?t=249603
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Old 10-01-2008, 01:04   #4
 
 
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Re: Crysis 1.1 Patch Released

Hmmm. What about the disembodied arms that appeared when first using the rocket launcher on the tanks, huh. I was stuffed - couldn't reload the rocket launcher so had to start the level again. Wasn't easy neither.
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Old 20-01-2008, 19:46   #5
 
 
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Re: Crysis 1.1 Patch Released

If you've not installed the patch yet - DON'T!! I've started having problems where the game locks up for about a minute when saving/checkpointing. Seems to be a known issue judging by a quick Google. I'm waiting for 1.2
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Old 24-01-2008, 18:49   #6
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Re: Crysis 1.1 Patch Released

Crysis is old hat now, played it upto where the demo ended and a bit beyond and uninstalled it, wasn't impressed. Maybe when I get a better GFX card I'll try again, but not just now.

Waiting for FarCry 2 and Turning Point: Fall of Liberty!
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