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Halo CE ( pc ) online thread
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Old 19-12-2004, 15:47   #1
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Halo CE ( pc ) online thread

Hiya all wondering how many peeps here use Halo CE on the pc and play in the online areas, whats your screename and likes dislikes and tips for the noobs etc.

I am Wavemaster on the site and generally play in servers on Danger Canyon and Bloodgulch.
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Old 19-12-2004, 17:16   #2
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Re: Halo CE ( pc ) online thread

I play sometimes as [NTHW]Richard M.
I prefer CTF to deathmatch.
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Old 19-12-2004, 17:51   #3
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Re: Halo CE ( pc ) online thread

Aye same here esp on the maps above I am normally the sniping annoying person, or the insane one who takes on the other teams base and walks back with the flag lol...
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Old 19-12-2004, 18:13   #4
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Re: Halo CE ( pc ) online thread

Just out of curiousity, what does the CE in Halo CE stand for?
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Old 19-12-2004, 18:24   #5
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Re: Halo CE ( pc ) online thread

Combat Evolved
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Old 19-12-2004, 18:24   #6
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Re: Halo CE ( pc ) online thread

Quote:
Originally Posted by Tristan
Just out of curiousity, what does the CE in Halo CE stand for?
Custom Edition

http://pc.gamespy.com/pc/halo-combat.../511526p1.html
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Old 19-12-2004, 18:34   #7
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Re: Halo CE ( pc ) online thread

Quote:
Originally Posted by Tristan
Just out of curiousity, what does the CE in Halo CE stand for?
I don't know

Quote:
Originally Posted by AndrewJames
Combat Evolved
or
Quote:
Originally Posted by Bifta
Sorry AJ, know which one I'll opt for
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Old 19-12-2004, 19:00   #8
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Re: Halo CE ( pc ) online thread

Quote:
Originally Posted by Bifta
Interesting:
Quote:
GameSpy: Halo remains one of the most technically demanding PC games released to date. What kind of performance boosts should gamers expect from this update?

Marc Tardif: Halo is as technically demanding as ever, but the graphics engine relating to rendering of the pixel-shading effects has had a dramatic overhaul. The new "Fast Shaders Engine" (as we call it here) has been measured at providing as much as a 60% performance increase on some configurations. Any configuration that supports advanced pixel shaders should see a dramatic increase in performance.
I think I might give it a go myself.
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